Monday, 2 November 2009

My latest task that I have been given to complete with Maya, is a street tutorial in, which I have to model and complete a whole street including houses, mail boxes, street lights, etc, although it seems impossible I think I can complete this task, it sounds very interesting and I am enthusiastic to model new and more complex objects; this week I have started modelling the front of the house and laid out its UVs, which was new to me, during this video tutorial I recapped on specific tools I have become familiar with and also started using new tools and techniques, which can seem long but also thrilling at the same time. Next week I shall be progressing with the development of my street and hopefully I will learn more techniques.

2 comments:

  1. Just read through your notes about your text, looking like you have done a good job of searching out relevant details in order to convey a pictorial scene. Areas of research should probably include seascapes, videos of ships in motion, underwater photography of trenches and rock formations, I think you get the gist.

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  2. Okay - some important tips re. the essay. What I DON'T want is 1,500 words of general observations about the 'look' of a game or film; what I'm looking for is some genuine research into the creative team/rationale behind the creation of a particular world (for instance, for Superman Returns, there was a conscious effort on behalf of the production designers to create an amalgamation of time periods, so that the film had a retro/contemporary quality that referenced the forties as well as the present day); another way to discuss the 'look' of a film/game in a contextualised way is to gather together lots of film/reviews and cross-reference the similarities between observations, as reviewers identify 'trends' and 'meanings' in the production design. I want you to actually 'deconstruct' the look of something in intellectual terms, and not just bang on about the obvious stuff - this should be your mantra - AVOID GENERIC OBSERVATIONS! Find an angle, support it with external evidence and PROVE your analysis... Obviously then, I'd choose something about which you can dig up the relevant information...

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